Converting the Demo

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Dreadnaut

Converting the Demo

Post by Dreadnaut »

Hello,

I would like to convert this file so I can add it to my web site for viewing.

Is there a way?

I am running RTCW demo.

Thanks,

[email protected] :D
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OomJan
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Post by OomJan »

Check your mail. :D
Kevin Gardthausen, MCP MCAD MCSD.NET
http://www.nugardt.com - http://www.seismovision.net
Sublime

Post by Sublime »

Could u send me it also?

[email protected]
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OomJan
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Post by OomJan »

Check ur mail sublime!
Kevin Gardthausen, MCP MCAD MCSD.NET
http://www.nugardt.com - http://www.seismovision.net
Guest

Post by Guest »

I would like to know how to make the Call Of Duty demo to a .avi or .mpg if someone can help me...


Thanx
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Post by The CaVeMaN »

Sorry for not logging in :oops:
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Post by DynoSauR »

Me too, me too.. I just saw the make avi option when using Seismovision the last time. I mainly play RTCW and would love for there to be some automatic way of making AVI demos of my RTCW demos. I clicked on F5 I think it was and it appeared that the demo started playing a little more slowly but, I could not find an AVI file afterwards.

Dyno
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Post by Guest »

Sorry for asking, but I play SOF II and was looking for the same thing. Converting the demos to .avi or mpg

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Post by DynoSauR »

I've been messing with a few programs and http://www.swift-tools.net/Quake/QVM/ is a neat program that lets you put music into your movie and you can try different encoding codecs too. I use this program to save the raw movie and then I use Virtual Dub to encode. That program is good for your basic conversion.

Dyno
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Post by OomJan »

Here is my tutorial that i wrote some time ago for Seismovision, it is not complete but should give you a good start. This works with almost all games based on the Quake 3 Arena engine (eg, CoD, SoF2, RtCW...). I used Quake 3 Arena in this tutorial as an example.

Also download this nifty program that will help you: http://www.planetquake3.net/seismovisio ... MP2AVI.zip

1. Making sure
First of all we have to make sure that we have got everything stated above otherwise we might have problems later on. Before we actually starting we still have to do some stuff first. We have to clear out the screenshots directory and learn the demo recoring controls of OJ's Movie Config.

2. Preparing directories
We have to clear out the screenshot directorires first before we start recording because our first ouput will be as screenshots (TGA format). Clear out the screenshot directories of the mods you want to use. Go to your Quake 3 Arena directory then into your mod directory and then into the screenshot directory. If you have no such directory then create it, otherwise clear out all files in that directory and move them to a different place on your hard drive. Place the program 'bmp2avi.exe' into the screenshots directory. Okay, the directories for recoring are prepared. Start Seismovision and goto the Quake 3 Arena option menu and select 'OJs Movie.cfg' from the config menu. Close Seismovision.

3. Learing the recording controls
We have to learn the controls of the OJ's Movie Config out of our head (you might want to make a print out of this document in case you forget). The config is similar to the Seismovision v2.20 config just without the echoing and recording controls. Below are the controls:

F1 -> Records at 25 frames per second
F2 -> Stops Recording
Left Arrow -> Decrease Playback Speed by 0.1 below 1.0 and by halve above 1.0 (Minimum 0.0)
Right Arrow -> Increase Playback Speed by 0.1 below 1.0 and doubles above 1.0 (Maximum 128.0)
Up Arrow -> Normal Playback Speed (1.0)
Down Arrow -> Freezes demo (pictures freezes, but demo continues at slow pace)
Numpad 0 -> Quit Game
Numpad 1 -> 3rd Person left pan
Numpad 2 -> Toggle Timer
Numpad 3 -> 3rd Person right pan
NumPad 4 -> Restart Demo
Numpad 5 -> Toggle Third-person mode
Numpad 6 -> Take Sceenshot
Numpad 7 -> Decrease in game Volume
Numpad 8 -> Mute Volume
Numpad 9 -> Increase in game Volume
Numpad Minus (-) -> Display Score (where possible)
Home -> Decrease 3rd Person Range
End -> Increase 3rd Person Range

We are going to record in maximum detail at 640x480 with 16bit. Details of field of view and other stuff is taken from your config.

4. The recording
Remember that sound is not recorded when recording. We are going to record sequnce to sequence (one recording at a time). Double-Click on the demo that you want to record out of. Go to the part you want to record and make sure you have the correct timescalse set if so then Press F1 to start recording and press F2 to stop recording. When recording your frame rate will be very low but it does not affect the recording. Press Ins (0) on the key numpad to exit the demo. A TGA sequnce is complete.

5. The TGA Compilation
Use bmp2avi to make a movie sequence and use a movie editor to make a cut the sequences together. After compiling a sequence, clear you screenshot dirtory again and do the next sequence.


>> Hope this helps, have fun!
Kevin Gardthausen, MCP MCAD MCSD.NET
http://www.nugardt.com - http://www.seismovision.net
csab.Saber

Post by csab.Saber »

http://csab.combatcertified.com/saber/FRAPS200.EXE
---

TIPS:

Do not record in 1024, it will take screenshots slower.

Use 800x600, low graphics, unless you want the sound to be recorded turn it off.
---

Fraps 2.0
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Post by DynoSauR »

I'm a newbie at doing these movies and I think I've tried every way mentioned in this thread within the past couple weeks and even other ways of doing it that I've learned from other people. I'm still not positive which way is best. Like I said, I've used bmp2avi, jpg2avi, fraps, quake video maker and even something else that I can't remember right now. I think that I do like the way it looks when you save at large resolution like you regularly play the game. I play at 1024x768 just like my desktop resolution. So I have large 2.5 meg TGA's for screenshots so I use a program to reduce the size of the TGA's down to 640x480 and around 921k. Then I can use bmp2avi or the quake video maker to create the video into raw avi and then use Virtual Dub to encode. I use Irfanview http://www.irfanview.com/ a free graphics viewer to do a batch conversion from 1024x768 to 640x480 and I also increase the brightness and contrast of the downsized TGA's during the conversion. By saving at high resolution and compressing it seems to give a little better visual quality. My main problem is encoding with the best possible codec for picture quality and having enough compression to where the video isn't really huge. My secondary problem is putting all the clips together into one large video with music. I have downloaded Vegas video maker but, I haven't looked at it much and it doesn't look to simple to operate. So far the easiest thing I have found to encode with is the WMP9 codec. The latest DivX does pitiful for me and wish there was some fool proof way of encoding these video well. The first clip I did was http://www.wolfplayer.us/Demos/btpickup1.avi and then http://www.wolfplayer.us/Demos/sos2nade1.avi and lastly http://www.wolfplayer.us/Demos/comnade1.avi Here's a couple fraps clips for comparison http://www.wolfplayer.us/Demos/frapsbtpickup1.avi and http://www.wolfplayer.us/Demos/frapsunclan2nade1.avi and I did set the fraps to save at the lower resolution as you can tell from the size of the video window. Oh well, I wish I could talk to someone over Ventrilo or Teamspeak about combining all the clips and get some step by step directions while I'm doing it. I've got quite a few of those short clips I need to compile into one video with music.
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Post by OomJan »

The best codex are DivX and XVid. DivX v5.11 works great with bmp2avi. I use Adobe Premiere 6 to put my sequences together.

Maybe you should download the trial version of Premiere to check it out (http://www.adobe.com). Depending on quality you should

encode between 1-3mbps at a resolution of 640x480. Hope this helps you in any way.
Kevin Gardthausen, MCP MCAD MCSD.NET
http://www.nugardt.com - http://www.seismovision.net
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